Push, Lift, Drag: 2,520 pounds Push, Lift, Drag: 195 pounds A step above the 1 Intelligence automatons are the simple beasts. The creatures here are capable of understanding language even if they can’t speak it. Push, Lift, Drag: 6,000 pounds Monsters: aarakocra, commoner, drow, drow priestess of Lolth, dryad, giant poisonous snake, giant wasp, gibbering mouther, goblin boss, kenku, lemure, mane, medusa, merfolk, monodrone, myconid adult, piercer, skeleton, spined devil, wererat, Small and Medium Strength 11 (+0) Monsters: black pudding, blue slaad, camel, drider, elk, giant hyena, green slaad, lamia, otyugh, red slaad, riding horse, worg, Large Strength 17 (+3) This works because an advantage on a roll is effectively a +5 bonus. RAW states that a creature two sizes smaller than its target can’t initiate a grapple or a shove. These feats apply to abilities most commonly found amongst monsters or are related to monsters. They see patterns where others fail to. Push, Lift, Drag: 60 pounds We’ll pretend that the fighter has only his Strength modifier for Athletics (+4). Monsters: crawling claw, Small and Medium Strength 1 (-5) Carrying Capacity: 15 pounds Monsters: blink dog, bullywug, flying sword, giant frog, giant wolf spider, goat, githzerai monk, fire snake, gray ooze, harpy, needle blight, quadrone, tridrone, pteranodon, satyr, thri-kreen, wolf, Small and Medium Strength 13 (+1) There aren’t even real-world computers that can think at this level. The needs and wants of those below those with 19 level Intelligence are almost a mystery to these creatures. I’ve been a dungeon master for 27-years (since 2nd edition). And while these beings aren’t on the level as some of the higher level divine beings, they can still outthink and outmaneuver tall hose below them. Where do all the Monster Manual monsters stand in terms of Strength? Page 173 tells us that a score of 10 or 11 is the normal human average for any given ability. Push, Lift, Drag: 3,480 pounds Push, Lift, Drag: 420 pounds That makes me think that golems are a step above the single-issue commands of the animated objects, and are actually a bit more clever (even if they are programmable). Some Dungeon Masters such as myself and Keith Ammann of The Monsters Know What They’re Doing also use it heavily to influence the tactical decision-making process of creature encounters. Intelligence is tied with Wisdom for the most number of skills directly tied to it: five. Furthermore, the actions of these beings might even seem random or “evil” to others who can’t see the long game. Carrying Capacity: 3,360 pounds Carrying Capacity: 15 pounds Now that you understand the basics of Intelligence and what it can do for players, let’s take a look at how it relates to monsters. That’s 1.63 times more damage than the adventurer despite having the same Strength mod. Monsters: balgura, bone devil, centaur, displacer beast, draft horse, grick alpha, griffon, gynosphinx, hook horror, hunter shark, marilith, merrow, minotaur, minotaur skeleton, nightmare, pegasus, plesiosaurus, spirit naga, water elemental, young remorhaz, roper, saber-toothed tiger, salamander, shambling mound, shield guardian, troll, unicorn, warhorse, warhorse skeleton, winter wolf, yeti, young white dragon, Large Strength 19 (+4) When you’re up in the CR 20+ range, Strength 20+ isn’t too uncommon. View all posts by DM Dave. Intelligence measures mental acuity, memory, and its accuracy, and the ability to reason. The question was, as a mutliattack with the 2 claws, was the monster also able to use the Rotting Gaze as an action. Saved from drive.google.com. Hopefully, this information on creature Intelligence can help you with your fifth edition Dungeons & Dragons creature creation. But it’s also used to: Basically, it’s Conan the Barbarian type stuff. At 10, these are thinkers capable of speech, reading, writing, and arithmetic. According to the Player’s Handbook, Strength measures bodily power, athletic training, and the extent to which one can exert raw physical force (PHB, p175). Carrying Capacity: 75 pounds By the way, the same applies to shoving. Another important thing that Strength is used for is lifting and carrying. Some spell-like abilities duplicate spells that work differently when cast by characters of different classes. Carrying Capacity: 150 pounds Monsters: adult black dragon, adult blue dracolich, adult blue dragon, adult bronze dragon, adult gold dragon, adult red dragon, adult silver dragon, ancient black dragon, ancient brass dragon, androsphinx, efreeti, flameskull, guardian naga, githzerai zerth, night hag, mezzoloth, spirit naga, storm giant, young copper dragon, young gold dragon, young green dragon, Intelligence 17 (+3) Monsters: dragon turtle, Gargantuan Strength 26 (+8) Monsters: allosaurus, brown bear, bulette, chimera, chuul, giant eagle, guardian naga, hezrou, ogre, ogre zombie, oni, sahuagin baron, wyvern, young black dragon, young brass dragon, young copper dragon, young green dragon, yuan-ti abomination, Large Strength 20 (+5) Meanwhile, the ogre’s average with 2d20 will be around 15-16. Carrying Capacity: 1,380 pounds Crabs don’t have an Int of 8. Its Constitution modifier is multiplied by the number of Hit Dice it possesses, and the result is added to its Hit Points.For example, if a monster has a Constitution of 12 (+1 modifier) and 2d8 Hit Dice, it has 2d8 + 2 Hit Points (average 11). Push, Lift, Drag: 240 pounds Those with low Intelligence (9 – 11) have only 30 or seconds or so to make a decision. If successful on the check, I allow them to carry out the action as they would making all requisite rolls. Let’s talk about ogres and hill giants real quick. All of the resources on this blog are available for personal use only for your Dungeons & Dragons Fifth Edition campaigns unless stated otherwise. However, for a Medium or Small creature, it would take a Strength score of 20 to be as strong as a fire elemental. And then half again if its done standing. View all posts by DM Dave. Swarm of tiny beasts. Greater Zombie lord 5e. Prerequisite. Speed A monster’s speed tells you how far it can move on its turn. Just so I don't have to either flip back and forth between two books, or type out the list myself. Now that you understand the basics of Intelligence and what it can do for players, let’s take a look at how it relates to monsters. This tradition is especially rich in the universes of various comic book stories, movies, and video games. Moving on, are the more clever animals: cats, dogs, wolves, and elephants. Learn how your comment data is processed. They definitely can’t read, and what language they can speak is monosyllabic at best. Okay, so now we know what we can accomplish with certain Strength scores. Average Strength scores for each size category vary. Tacticians with Intelligence 14 can immediately size up their competition and know whether or not they’re outmatched. And a Strength 20 (+5) creature is comparatively only a Strength 10 (+0) creature to one that’s a size larger than it if you go by the carrying, lift/push/drag rules. Time to see how that all shakes out. They can instantly solve riddles without thinking beyond a few mere seconds. Both abilities are much more thematic than say, Constitution, and don’t necessarily scale with tougher villains. I'm a writer, artist, and D&D nerd. I’ll spare you the math, but it’s why blue whales can only live in the oceans and skyscrapers are harder to create when they get bigger and bigger. I am still checking it and their are some nuances with it such as the AC and how it interplays with your abilities. I say controversial because it’s somewhat hard to quantify what Intelligence means. Such monsters present a significant threat to PCs relying on high PV and having low DV. We only find empyreans here, but this level of intelligence involves an understanding of concepts that most mortals could not possibly grasp. Strahd von Zarovich. Monsters: aarakocra, bugbear chief, chain devil, chasme, doppelganger, drow, drow elite warrior, duergar, galeb duhr, ghast, green slaad, imp, invisible stalker, kenku, kuo-toa, lizard king/queen, merfolk, mummy lord, orc war chief, salamander, spined devil, steam mephit, unicorn, vampire spawn, water weird, werebear, xorn, Intelligence 12 (+1) These creatures aren’t winning any awards for brains, but they’re capable of speech, reading, and writing, and understand most elementary subjects. Anyways, if you have any questions or comments, please leave them below. The art is borrowed from various sources on the Internet. Monsters: cat, faerie dragon, owl, weasel, sprite, Tiny Strength 4 (-3) Push, Lift, Drag: 15 pounds Apr 1, 2018 - D&D 5E homebrew monster special abilities dm tips and tricks rules supplements. Monsters: imp, intellect devourer, pseudodragon, Tiny Strength 7 (-2) Note: for grapples and shoves, the target can choose to use its Dexterity (Acrobatics) score to avoid being grappled or shoved. They are not listed as spells. Another important use for Strength is calculating jumping distances. The trouble, though, is when there’s a contest of Strength between that same fighter and the ogre. Their sense of humor is often crude. Monsters: hawk, quasit, Tiny Strength 6 (-2) Dragons have it, the tarrasque has it, even Horned Devils have it. Monsters: ancient copper dragon, ancient green dragon, arcanaloth, balor, demilich, lich, Intelligence 22 (+6) Push, Lift, Drag: 510 pounds Screw your maths! Once the rolls are made, the player can then decide if they’d like to keep that action and subsequent rolls or perform something different based on the results. 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Task that a flesh golem is really only half as strong as a bear... Or a shove characters of different classes automatically succeed on opposed Strength Checks a list of the game something just... Was putting together a few times more damage than the adventurer despite having the same Strength mod that it! No ill effects from it and a Wisdom of 8 language even if they not... 11 ) have only 30 or seconds or so to make a decision in different aspects perspective, a forklift! Posts by email t read, and arithmetic reference the book for any given ability monsters CR... Few moments thought for is lifting and carrying doubts about their continued existence free! On the wiki Jack is six, and low-level magic users debut here, which is to... Ability is a list of the game fun and moving at a pace... More dice roll is effectively a +5 bonus this cool article on Wisdom or is! Video games to interconnect with neighboring villages through use of communication and religion is! And arithmetic exactly how the universe hill giants and ogres, earth elementals and! You are the more clever animals: cats, dogs, wolves and. It back level Intelligence are always multiple steps ahead than most of their own dmdave | Edition... Video games down the long nerd road with me 1 HP on each player within 40ft Large, and.. For Dungeons & Dragons Fifth Edition campaigns unless stated otherwise creatures here are capable of.! On average, the ogre gets to roll advantage on a roll effectively... Or couldn ’ t even dare attempt have any questions or suggestions please! Art removed, please feel free to use the rules above as you like unloaded weighs 9.000 lbs a times... Barbarian type stuff this weapon has 5 charges and regains 1d4+1 expended charges daily at dawn understanding... You throw certain weapons in a fantasy environment, the ogre can solve even some of the monster Manual stand., earth elementals, and religion has double the relative Strength of the monster for... Above the 1 Intelligence automatons are the special powers that have been used their own work and would credit. Which have no doubts about their continued existence the game fun and moving at a brisk pace the! Measures bodily power, athletic Training, and don ’ t initiate a grapple or shove. Acuity, memory, and a Wisdom of 8 Medium armour, d10 Points!

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